Code the Hero!  first programs

Task

Loading the game…

In a moment you’ll see the board and the hero.

Program

0 / 10
    Loading the models…

    First programs – a coding game for ages 7–8 and 10–11

    An online coding game. Your child builds a program from blocks and clicks “Start”, and the hero does exactly what the program says – nothing more. When the program is wrong, the hero stops at the block with the mistake and the task card explains what went wrong.

    Ages 7–8: first steps, jumps, buttons and bridges, left and right from the hero’s point of view, and traps you wait out with the “Wait” block. In the first tasks every block moves the hero straight away; after that your child plans the whole program before clicking “Start”.

    Ages 10–11: loops, “If” conditions, fixing a program with a mistake, predicting where the hero will stop, and events you control with a remote.

    For teachers

    Online practice for the interactive whiteboard, with no login. The game practises writing a sequence of instructions that controls a character on screen, and left and right from the character’s point of view. The class can build a program together and test it with “Start”.

    Online practice for the interactive whiteboard, with no login. The game practises loops, conditions, events and debugging. In the “If” world one program has to work on three boards at once, so it can’t be learnt by heart.

    For homeschooling parents

    Free and without adverts. The task can be heard with the “Read aloud” button, so the game also suits a child who is still learning to read. The shortest possible program earns a star next to the task number. Completed tasks stay in the browser, and “Start over” clears them and goes back to the first task for your child’s age, which helps when two children play on one computer. On a computer, the “step” blocks can also be added with the arrow keys.

    Good for: ages 7–8 (UK Year 3, US Grade 2), computing – sequences of instructions that control a character, and directions from the character’s point of view.

    Good for: ages 10–11 (UK Year 6, US Grade 5), computing – loops, conditions, events and debugging.

    All exercises and texts are our own.

    All games